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The
Turk: The Life and Times of the Famous Eighteenth-Century
Chess Playing Machine
by Tom
Standage
Published
by Walker & Company Books
224 pages,
2002
Buy it
online



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Preface
Automation (from aytoz, -self, and mav, to
seize): a self-moving machine, or one in which the
principle of motion is contained within the mechanism
itself. According to this description, clocks, watches
and all machines of a similar kind are automata, but the
word is generally applied to contrivances, which simulate
for a time the motions of animal life.
--Encyclopædia Britannica, 11th edition
(1911).
On an autumn day in 1769, Wolfgang von
Kempelen, a thirty-five-year-old Hungarian civil servant,
was summoned to the imperial court in Vienna by Maria
Theresa, empress of Austria-Hungary, to witness the
performance of a visiting French conjurer. Kempelen was well
versed in physics, mechanics, and hydraulics, and was a
trusted servant of the empress. She had invited him on a
whim because she wanted to see what an expert in scientific
matters would make of the conjurer's tricks. Yet the
performance was to change the course of Kempelen's life. It
set in motion a chain of events that led him to construct an
extraordinary machine: a mechanical man, dressed in an
oriental costume, seated behind a wooden cabinet, and
capable of playing chess.
At the time, elaborate mechanical toys were a popular
form of entertainment in the courts of Europe, though the
technology they embodied was soon to be put to more serious
uses. So Kempelen intended his chess-playing machine to do
little more than amuse the court and advance his career by
impressing the empress. But instead his automaton
unexpectedly went on to achieve widespread fame throughout
Europe and America, bringing Kempelen both triumph and
despair. During its eighty-five-year career the automaton
was associated with a host of historical figures, including
Benjamin Franklin, Catherine the Great, Napoleon Bonaparte,
Charles Babbage, and Edgar Allan Poe. It was the subject of
numerous stories and anecdotes and inspired many legends and
outright fabrications, the truth of many of which will never
be known. The chess player was, in fact, destined to become
the most famous automaton in history. And along the way,
Kempelen's work would unwittingly help to inspire the
development of the power loom, the telephone, the computer,
and the detective story.
To modern eyes, in an era when it takes a supercomputer
to defeat the world chess champion, it seems obvious that
Kempelen's chess-playing machine had to have been a
hoax--not a true automaton at all but a contraption acting
under the surreptitious control of a human operator, like a
puppet dancing on a string. How, after all, would it have
been possible to build a genuine chess-playing machine using
eighteenth-century clockwork and mechanical technology? But
during the eighteenth century automata of extraordinary
ingenuity were being constructed and exhibited across
Europe, including Jacques de Vaucanson's mechanical duck,
Henri-Louis Jaquet-Droz's harpsichord player, and John
Joseph Merlin's dancing lady. Mechanical devices seemed to
offer limitless new technological possibilities. So the
notion that Kempelen's machine really could play chess did
not seem totally out of the question.
Even among the skeptics who insisted it was a trick,
there was disagreement about how the automaton worked,
leading to a series of claims and counterclaims. Did it rely
on mechanical trickery, magnetism, or sleight of hand? Was
there a dwarf, or a small child, or a legless man hidden
inside it? Was it controlled by a remote operator in another
room or concealed under the floor? None of the many
explanations put forward over the years succeeded in fully
fathoming Kempelen's secret and served only to undermine
each other. Indeed, it is only recently, following the
construction of a replica of the automaton, that the full
secret of its operation has been uncovered.
By choosing to make his machine a chess player, a
contraption apparently capable of reason, Kempelen sparked a
vigorous debate about the extent to which machines could
emulate or replicate human faculties. The machine's debut
coincided with the beginnings of the industrial revolution,
when machines first began to displace human workers, and the
relationship between people and machines was being
redefined. The chess player posed a challenge to anyone who
took refuge in the idea that machines might be able to
outperform humans physically but could not outdo them
mentally. The reactions it inspired thus foreshadowed modern
reactions to the computer, over 200 years later. And the
automaton's curious tale, running in a parallel course
alongside the prehistory of computing but connecting in a
few key places, has now assumed a new significance as
scientists and philosophers continue to debate the
possibility of machine intelligence.
Kempelen never gave his automaton a name, but its
distinctive oriental costume gave rise to a nickname almost
immediately, and it is known to this day as the Turk. This
is the story of its remarkable and checkered career. |
April 2002
Tom
Standage was born in London and studied engineering and
theoretical computing at Dulwich College and Oxford
University. He has covered science and technology for a
number of newspapers and magazines, including The
Guardian, The Independent, Wired,
FEED and The Financial Times. Former Deputy
Editor of the Daily Telegraph's technology section,
Connected, he is now Science and Technology
Correspondent for The Economist. His first book,
The Victorian Internet: The Remarkable Story of the
Telegraph and the Nineteenth Century's On-Line Pioneers
(Walker & Company, 1998), was published on both sides of
the Atlantic. Tom Standage lives in Greenwich, England, with
his wife and daughter.
Reprinted by permission of Walker & Company from
their edition of The Turk, published April 2002
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